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I'm just getting in to audio DSP. I'm working on a program to sync two recordings of the same event done with different recorders. Using ruby, narray and a sndlib wrapper I've managed to accurately calculate the drift and offset down to the millisecond. Unfortunately the existing programs for stretching audio proved to be pretty inaccurate, so I have to write my own thing. Another thing I'll probably want to do is write my own LADSPA plugins. |
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I'm just getting in to audio DSP. I'm working on a program to sync two recordings of the same event done with different recorders. Using ruby, narray and a libsndfile wrapper I've managed to accurately calculate the drift and offset down to the millisecond. Unfortunately the existing programs for stretching audio proved to be pretty inaccurate, so I have to write my own thing. Another thing I'll probably want to do is write my own LADSPA plugins. |
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The ruby/sndlib combo kind of clumsy and not well maintained. I don't think there's a way of writing LADSPA plugins with it. A bit of googling tells me that the principal languages for audio DSP are C and C++. I did some C programming in my teens and kind of liked it but it's too unproductive. I don't have a team of developers at my disposal and have to fit my coding into a schedule that contains a real job and taking care of a child. |
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The ruby/libsndfile combo kind of clumsy and not well maintained. I don't think there's a way of writing LADSPA plugins with it. A bit of googling tells me that the principal languages for audio DSP are C and C++. I did some C programming in my teens and kind of liked it but it's too unproductive. I don't have a team of developers at my disposal and have to fit my coding into a schedule that contains a real job and taking care of a child. |
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